STEAM and Curriculum
Space to create and disseminate STEAM in educational centers.
Training for current and future teachers in the development of STEAM Education.
Description of new curricular areas that contribute to the development of STEAM Education in the classrooms.
Use of technological tools for programming and computing, eLearning and communication between teachers and students.
Outreach actions of the scientific-technological culture in the modern citizenship of the Basque Industry 4.0 society for the generation of talent and qualified professionals.